Microsoft Kills Off The Kinect

It’s been seven years since the introduction of the Kinect by Microsoft, as part of their motion-dedicated device to combat the Nintendo Wii. Since it’s removal as a mandatory bundling with the Xbox One, it’s future remained in doubt. Microsoft confirmed on Wednesday that it will no longer manufacture the device and none will be once retailers sell out of their supply.

Fastcodesign reported the news on Wednesday. The site claims support for the Kinect will continue for those one or two of you that own one, “but ongoing developer tools remain unclear.” For those of you keeping score, the writing has been on the wall for the past three years. Its future came into doubt when Microsoft removed it from the Xbox One bundle.

It was a foregone conclusion that the device was on its way out when the Xbox One S arrived with no dedicated Kinect port. For those that had a Kinect, they would have to fork over another $50 for an adapter. It has been reported that 35 million Kinect devices were sold over the product’s lifetime. The device’s purpose came into doubt prior to the release of the Xbox One.

Ad Age had commented that the Kinect would be used to gather data from its users and target advertisements, which Microsoft later walked back. Not to mention the Kinect would always be on, mostly its microphone, which gave consumers pause over privacy concerns.

Once their pricing was $100 more than the PlayStation 4, they removed the Kinect to make their pricing even with Sony’s console. Without the use of the Kinect, it gave developers extra processing power for their titles and by E3 2015, no Kinect-related news was mentioned.

“Manufacturing for Kinect for Xbox One has ended but it is not the end of the journey for the technology,” a Microsoft representative said in a statement to Polygon. “Kinect continues to delight tens of millions of Xbox owners and Kinect innovations live on in Xbox One, Windows 10, Cortana, Windows Holographic and future technologies.”

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