Max Payne 3 Goes Multiplayer Why?


With the preview of Max Payne 3multiplayer, it grows my ever increasing disappointment with video game developers’ fascination with making games with multiplayer online levels. There are a couple of reasons why I am growing even more disappointed with this trend and I know that the trend won’t go away any time soon. This isn’t about someone wishing to “complain” about the problem but I have some rather valid arguments about this concept.

Weakening the Main Story.

One of the biggest issues with the addition of online multiplayer content is that developers spend more time creating the online content that they cheapen the storyline experience. How many times have you beaten a game in six hours only to feel a bit incomplete, but all the new online content was more fleshed out than the initial story mode?

One of the major drawbacks with the Call of Dutygames has been their fascination with getting people to play their online multiplayer mode. Now, I know their idea is to keep creating online challenges, which allow people to retain the game longer than selling it off to their local GameStop for the next big game.

Instead of creating additional downloadable content to service the story, like Batman: Arkham City, they will add more zombies for their games that can be nothing more than a game that could be available on iOS or Android devices. Once when story games were the core of their business, the story line mode seems to be more of a passing interest than a main focus.

Not Everyone Wants To Play Online.

I am one of those people. I know some people like to form teams and do their own version of The Hunger Games in the lands of Battlefield 3, Halo or Call of Duty. Yet I am one of those people that like playing games for story content and will download other content when it will open up new areas within the game or play through as another character.

One reason for my apprehension is the idea that I don’t want my ass handed to me when I go and play with people that are spending every waking moment playing this game. I am an active gamer, though not as active as I once was or could be. Making my way through the mini-stories in L.A. Noire or through the jungles in Uncharted, I am comfortable using my head in these games, but in combat with other people is not my strong suite.

I know I am not the only one. There are people out there that only like to play the story mode of the game, but we are considered the minority to the ever-growing amount of kids that spend hours and bandwidth pwoning their buddies. When you complete the game on expert and think you’re a badass, just spend an hour playing online and your ego will get checked quickly.

Not Every Game Needs It.

I understand that in many first person shooters you would like to have games that teach combat skills and teamwork, but there are certain games that truly don’t need it. Uncharted and Max Payne, to me, don’t seem like the kind of games that normally require an online multiplayer experience. Games like Mortal Kombat or Street Fighterseem groomed for such an experience.

For many people, this is a fun experience and a good time with friends. Gone are the days when you use to have friends come over and physically play multiplayer games in the same house, and I don’t fault that. The advent of the internet and broadband internet has made that all possible; much like it has with downloadable content.

While many games and developers love the concept of multiplayer online gaming, simply because it increases the replay ability of a particular game, it comes at a cost. Games will still be traded for the newer games simply because people will figure they got what their worth out of it. However, this growing concept exposes a flaw in gaming.

Quality of the Experience.

Many publishers are quick to develop games but don’t have a whole lot of content for the game. So they develop online content to help people keep the game and get a whole new experience out of the same game. The problem is that the original quality of the story mode was less than stellar; they developed additional content in hope that they will keep the game longer.

The problem with that is developers now see the growing market of multiplayer online gameplay and are cheapening the story mode content even more. Many games will have several hours of story but will have mountains of extras for multiplayer mode that one begins to wonder if the game is worth buying. Call of Duty beginning to become that sort of game, while Battlefield 3had more content for a single player, it did have an expansive multiplayer mode.

In the end, game developers need to worry about making games that are amazing. There are some developers that know that if someone can get forty amount of hours out of a game then every once in a while add additional content those are the games people keep. Continuous playability is the driving factor between a game you keep and one that goes into the pile that get taken to GameStop, which would explain why they want to stop people from selling their games. It’s about content, not about gimmicks.

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